Hey everyone! got some big big news!! I got accepted into a video game design college and will be starting in february!! I've decided to create this post to answer some possible questions that may come up about the game with this news.
What about the game?
The game will still be worked on during college, tho i will likely have to delay the game from its initial release window.. hopefully not tho! this also means that i can massively improve upon the game with new skills i learn during this college course.
When will the game release?
Hopefully this year, it not then next year. it is a 2 year college course so im hoping to have it done before the end of college.
What's next?
currently still looking for an animator who can animate the models for me so until i get one, the game is still on hiatus. hopefully they teach us animation there too haha.
WELL THATS IT!! thanks for taking the time to read this and i will keep you all posted!
Next up
hey guys! due to some family issues and other personal issues, i never got a chance to work on the build yesterday. i am working as fast as i can to hopefully get a barebones build up by tonight! see you soon!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Levels' maps.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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