Game
Bit Warfare
11 years ago

Bit Warfare - Playing With Colors and Upcoming Plans


While taking a short break from studying for my upcoming exam I’ve managed to apply a few optimizations I’ve been mulling over the past few days. Also curious as to how the levels would look when I fully implement color paletting, I went ahead and applied an array of colors (I believe only 4 bit?) randomly across the level generated. The result is a pretty psychedelic look. While applying colors to materials on the fly in unity is, albeit indirectly, costly resource-wise, it would be far better than the alternative — creating 64 color variants of each block, then impleneting them into the corde… Makes me shudder.

The next two steps I’ll be taking will be adding smaller block support and saving / loading features. In the future, levels will be saved toward an online account where the level will be saved on the server.



0 comments

Loading...

Next up

art comission.

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Coming Soon...

Subscribe to technoblade

ooh yes..