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Blocking out the mech selection UI with some placeholders

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

First pass on the walk cycle for the new mech design, rendered from blender viewport.

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Casting family and friends as NPCs in my video game—say hi to my mom! 👋

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.