Next up
Weapons animation system :D
First steps of our beggar.
AIM Lock System + NPC AI - Pt2. coming into play.
oh yeah, we have some (funny) bug`s
Item Pick-up Sytem + HUD v1 + AIM Lock Camera
NPC AI - Pt1. Follow any target.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).










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