Hey. Sorry this update took so long, but I guess with all the free time off we're all getting, I took it as an opportunity to overhaul the code base. I reworked a lot of back end systems and everything is running a lot more efficiently.
One major rework is the mutators system. Mutators that disable XP gain have been separated into their own class of server settings called "cheats". You can enable Cheats in your Server Setting menu, similar to how you enable Mutators in beta13.
This new mutators system allows me to add mutators quite easily, and be able to efficiently define them as normal mutators, cheats, mutators as a global setting, or cheats only as a team-specific setting. You can also see which mutators or cheats are enabled when in a server
I added a bunch of new console commands, but 2 of them related to above are the commands "mutatorsetting" and "setmutatorplayer". These commands will allow you set Mutator or Cheat settings in-game, and additionally apply a cheat or a mutator to [i]individual[/i] players. And yes, you can use these commands through the map editor logic system.
Anyhow thats just one example of a system I've redone. There's a lot more but I'd rather spend the effort sharing all of it through the official change log.
All that is cool but where's da content? There's still quite a bit of new content in this next update, I've already shared a few new weapons such as the Nitrogen Charge and the Mulelslapper Sentry. But wouldn't you know it, next update will have ALL original grenades and equipment available.
Additionally, the Fire Uzi and the Burst Pistol have been added as well. See anything else you might recognize?
Survival mode has also undergone some big changes, and I have reworked a lot of vices. I have also added 3 new vices, but they're a special kind where they're incredibly powerful but hard to find. What do you think will they do?
This is just a teaser announcement for now, but a few more things you can expect:
2 new game modes: Weapons Deal and Take Over have been added
The XP system has been rebalanced to level up a lot of faster, and community-triggered triple XP weekends have been implemented
Fancy blood splatter decal system
Some interesting new weapon mechanics, such as a new alt-fire for the Bow.
Thanks for your support and patience. See you July 19th.
2 comments