We started work on our boss work the other day. One of our game designers had a very clear idea of how they should be.

The picture shows his professional and organized way of explaining it. Do any of you guys recognize this in the work process ?
We started work on our boss work the other day. One of our game designers had a very clear idea of how they should be.
The picture shows his professional and organized way of explaining it. Do any of you guys recognize this in the work process ?
Artwork from the office Here’s a painting of Aaru, which is hanging at our studio’s offices. Maybe we’ll have a giveaway of some of these pieces in the lead up to our launch - would you be interested ?
Meet Nail Gun (video) Meet Nail Gun, the spike shooting fly from the Day domain. We made a small video preview of the bugger - so please have a look and tell us what you think! http://www.youtube.com/watch?v=9qtOAiv0hbA
Getting featured in a tech show We got a visit from an Icelandic tech program today - Burkni took care of all the questions. We should be on Stöð 2 sometime next month, the hosts seemed fun and the show should be a good watch.
Aaru's Awakening on smartphones ? This is pretty much how Aaru’s Awakening would look on an iPhone. Is this something you folks would be interested in - or should we just keep it on PC’s and consoles?
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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