Game
Kirby: Wacky Episode
3 years ago

Bosses are getting rebalanced in a future patch, I hear you all loud & clear!

I wanna thank everyone for the love today, you've made this release a success in my heart. Let's aim ever higher next time!




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Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)

New year, new HUD✨

(Black variant will still be available in settings)

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!

2 years of development for my Zelda fangame! :)

Thank you all for the support, here's a new compilation video!

[Platform: PC - Release date: TBD]

#zelda #fangame #gamedev #retrogame #pixelart

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)