Game
Kirby: Wacky Episode
3 years ago

Bosses are getting rebalanced in a future patch, I hear you all loud & clear!

I wanna thank everyone for the love today, you've made this release a success in my heart. Let's aim ever higher next time!




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Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

2 years of development for my Zelda fangame! :)

Thank you all for the support, here's a new compilation video!

[Platform: PC - Release date: TBD]

#zelda #fangame #gamedev #retrogame #pixelart

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.

#zelda #fangame #gamedev #retrogame

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.