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Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️
New year, new HUD✨
(Black variant will still be available in settings)
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.
After months of procrastination, we finally have our first enemy, the classic Octorok! You may find they're a little more aggressive and involved than before, so stay on your toes and fight! (Parts are still WIP)
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)










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