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8 months ago

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev




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Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.

#zelda #fangame #gamedev #retrogame

I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

New year, new HUD✨

(Black variant will still be available in settings)

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Day 12 of Kirby enemy gijinkas: Mariel

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

The release trailer is out!!

1 week until this weird ahh Zelda 1 remake drops. I cant guarantee itll stay around forever knowing the big N but it'll be fun while it lasts!

Watch it here: https://youtu.be/_S0kClRk9Yk?si=DLCUbZ9douKE00MZ

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.

The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!

Zorah's wish to roam freely had finally come true

Noir Dedede from Kirby Air Riders. Commissioned by SSSS.Damienzenon.

#pixelart #fanart #kirby

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.