Game
BossMan
9 years ago

BossMan Devlog 2: Inspirations


So I’ve just added a feature that allows the player to name their interns. I thought this might be an ordeal, but the keyboard_string function in GameMaker actually made it pretty easy. I hadn’t done this because I did not feel it was in company spirit to allow the naming of things and the attendant possibility for emotional attachment, but I think we all know I was just being lazy.

I’ve never been asked what my video game inspirations are for BossMan, but let’s talk about that, anyway. The most directly influential game was Hotline Miami, but not actually in the way you might think. Though the top-down visuals bear obvious similarities, it was actually the documentary Complex put out that got me going. More specifically, at 26:45 in, Mike Wilson of Devolver Digital says

“Like, if you wanna make a game and you don’t, right now you’re kind of a chump.”

And I knew then that I was a chump. I mean, I’ve called myself some pretty bad things, really just hated on my person, but that cut me deep. And that was really the vital spark I needed to kick things off.

The other games that I most wanted to somehow mimic were FTL and Papers, Please. Well, maybe mimic isn’t the right word. I enjoyed FTL greatly and wanted to make something similar. I wouldn’t say BossMan is similar to FTL, but something about FTL motivated the making of BossMan. As for Papers, Please, I’ll admit that I have a hard time getting into the game. I think I’ve played, like, ten minutes. It’s an extremely depressing game, and one that seems to require a certain sadomasochistic mood, but the fact that there is even space in gamer society for the quietly harrowing tale of an Eastern Bloc border agent was extremely encouraging to me.

More than anything, those three games and the ideas surrounding them justified BossMan to me. It reassured me that there was a place for a game like the one I wanted to create, and it got me to start making what I had just been idly talking about.

So just remember, you may be a chump today, but that’s just cause you’re lazy. Stop being lazy.

Actually, upon further examination, BossMan is largely inspired by Hotline Miami.



0 comments

Loading...

Next up

We are under attack!

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Subscribe to technoblade