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Project S.M.B. (Super Mario Bros NES Remake) Castle Theme
(New Super Mario Bros Castle theme 8 bits chiptune)
A doodle of asgore i made cause #FridayFanartFriday
(i deleted it before, was unsure about posting this or not lmao)
Testing the .ini system, (i hid the GUI cause changed something and i don't wanna show it right now)
Still i'm gonna create a tool to make this a lot easier.
Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)
Hi, what about complete different levels with Mario and Luigi at the same time?!(like a microgame) how chaotic can be that?.
Hola, que tal el jugar con M&L en diferentes niveles (cómo un micro juego), ¿será caótico?.
SMB1 Improved sprites by: Kirbstomp
Is this even legal?
This game is so generic, its just a template with a reskin and ripped imp model of pvz3 (with PAYWALLS, WHY???).
Showcasing another feature of the game: Secret levels.
Like on NSMB, you will be able to play secret levels finding the red flag :D (Secret levels will have new gimmicks)
(I'm gonna try to not reveal anything for the world map until the build release)
I just need to add enemies and a warp system to submit an alpha with the first 3 levels (1-2 and 1-3 will be different) :D.
Con añadir enemigos y un sistema de warps podre subir una alpha con los primeros 3 niveles (El 1-2 y 1-3 serán diferentes) :D.
Underground (i'm gonna show the part that looks like the og 1-2, the level will be changed and expanded).
Underground (mostrare la parte que se parece al 1-2 original, el nivel será cambiado y expandido).











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