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46
3 months ago

Gracias Sega, al fin un buen juego.




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A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)

RIDING IN MY DOG, RIGHT AFTER A BREAK

Seeds rework (WIP)

This was something.

Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)

Este gameplay sí que es fascinante! Mecánica de tender ropa, como no se le ocurrió a nadie antes!

(El juego no consistirá sólo de esto)

WIP

New look for the game

He vuelto a desarrollar Grim Knight y estos son los avances: mejoras en la IA de los enemigos y un nuevo enemigo; el cuervo.

I've been back to developing Grim Knight, and here are the updates: enemy AI improvements and a new enemy: the raven.

(WIP)

Cheap yet strong strategy

The ground plants logic is finally coded!

With the snow pea rework ground plants are now stronger!

(Snow pea shoots slower but now after 10 peas it will freeze a zombie)

H O W

it's been less than a day an already have more likes and views than the others WIP videos

| PATLUK |

Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.

New Plants,

New GUI,

Added a lot of keybinds,

Last Stand Endless

And a secret mode...

https://youtu.be/_8Y8kWXM1pI