Main mechanics are finished. Enemies are spawned correctly, player gains exp and levels up gaining damage and speed. Scores are saved to the cloud (GameJolt).
Now it’s time for enemies. Here are first sketches with their references.




Main mechanics are finished. Enemies are spawned correctly, player gains exp and levels up gaining damage and speed. Scores are saved to the cloud (GameJolt).
Now it’s time for enemies. Here are first sketches with their references.




Brave Sir Robin - new sprites
Brave Sir Robin - new concept art
Brave Sir Robin beta2!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The whole squad is here!
Interested? Follow me!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
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