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Fun Facts Regarding ONaF 2 VR and Myself.
Hey all! It's been a while!
Yep, I missed the original release date by a MILE.
But I think mid to late February is quite a realistic goal, considering I'm back to work on this.
Mid development hell will not kill this project, I gotta bite the bullet!
Grunkfuss The Clown wants to play with you tonight. Sleep with one eye open.
DECEMBER DAY 6: Toy Bonnie
Peekaboo!
Just stopping in with a quick devlog!
My development unit (my shiny new Oculus Quest 2) is on its way!
I've also begun to program and implement a lights system along with enemy encounters, such as this one here.
That's all for now! Ciao!
Upon testing out some stuff, I've determined how VR gameplay will work.
I had to move the vent buttons closer to the player because you will physically touch the buttons/switch to use them.
The first video of testing these mechanics will be up on SUNDAY.
No update yet today, I will work on this game a little later today. I got my headset and I've literally been playing VR all day to be honest. Can't tear myself away from it. I promise I'll get some work done, haha. Take care guys!
Saw the FNAF 2 movie and instantly wanted to paint it. The original composition didn’t work at all, so I changed everything halfway through, no idea if it’s good, but I put way too many hours into it not to post it!
WHILE YOU WAIT FOR FLUMPTY'S 2 VR...















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