Well I've made progress. I figured out how to denoise the final render, which means metallic objects don't look super noisy anymore.
Next up
Six Nights Gameplay teaser!
Pretty realistic grass, right?
-Made in Blender-
A preview of what's to come...
High Poly Returned Spewfoxy
Something I'm working on.
The First Image is with SEUS PTGI e12, the second is without any shaders.
Just a walk cycle in eevee
"Okay. If you see any animatronics at the door, use one of the 2 buttons on the control panel... I think for Spewfoxy, you should use the blue one."
So I rendered this overnight. It was supposed to be longer, but the render crashed. In fact if it hadn't crashed, you wouldn't be getting this preview.
Doing a redesign of Spewfoxy and co. This is what Spewfoxy looks like so far.
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