1 year ago

Announcement


Well, It's been over 4 months since I last posted on here... I should probably add some context to the last render I posted.

Simply put: I'm making Spewfoxy's except in C/C++!

It'll be *very* different from the original game concept I had however (especially since I've been using Linux for nearly a year now, and it's inspired me to add a really unique mechanic to the game).

Also, sorry for going basically radio-silent for ages. I'm back now. Expect the new game page to go up soon.



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Little video showing off some lighting in my FNAF fangame.

We're so back

Modeling characters in blender is fun

(Jean is in second photo for size reference)

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

Quick Update on Spewfoxy's

blake popgoes evergreen pixelart

Did some stuff, felt a little silly.

Unfinished

A soul desolate

I've made another change to the game, now the models can be bumpy! Also, Happy Valentine's Day!