2 months ago

Announcement


Well, It's been over 4 months since I last posted on here... I should probably add some context to the last render I posted.

Simply put: I'm making Spewfoxy's except in C/C++!

It'll be *very* different from the original game concept I had however (especially since I've been using Linux for nearly a year now, and it's inspired me to add a really unique mechanic to the game).

Also, sorry for going basically radio-silent for ages. I'm back now. Expect the new game page to go up soon.



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Currently working on how the game will actually work behind the scenes. Here's a little render.

I've made another change to the game, now the models can be bumpy! Also, Happy Valentine's Day!

I've updated the textures, now it looks better than ever (in my opinion)

This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.

Little video showing off some lighting in my FNAF fangame.

Gangster Chica

I'm a bit late to the anniversary, so I decided to make a withered foxy head.

I've made a video of me speed-modeling it on my youtube.

Here's the link: https://youtu.be/DXPo6RNpvnA

I've made a lot of progress, now there's multiple models, multiple textures, and multiple lights! (If you're wondering why the window looks a bit different, I got this screenie on my laptop)

Teaser Trailer out now!

Watch on Youtube for HD quality:

https://www.youtube.com/watch?v=hppJct7AmZM