6 months ago

Announcement


Well, It's been over 4 months since I last posted on here... I should probably add some context to the last render I posted.

Simply put: I'm making Spewfoxy's except in C/C++!

It'll be *very* different from the original game concept I had however (especially since I've been using Linux for nearly a year now, and it's inspired me to add a really unique mechanic to the game).

Also, sorry for going basically radio-silent for ages. I'm back now. Expect the new game page to go up soon.



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Next up

I now have models!

Currently working on how the game will actually work behind the scenes. Here's a little render.

I've added some PBR.

( that's why the highlights look different )

Finished up the ONWYN 1 cast!

I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.

Credit to thudner, the UFMP team, and the model porters for various model parts.

I've made another change to the game, now the models can be bumpy! Also, Happy Valentine's Day!

I've made a lot of progress, now there's multiple models, multiple textures, and multiple lights! (If you're wondering why the window looks a bit different, I got this screenie on my laptop)

That rainy night

I'm currently attempting to get Vulkan Working.