1 year ago

Announcement


Well, It's been over 4 months since I last posted on here... I should probably add some context to the last render I posted.

Simply put: I'm making Spewfoxy's except in C/C++!

It'll be *very* different from the original game concept I had however (especially since I've been using Linux for nearly a year now, and it's inspired me to add a really unique mechanic to the game).

Also, sorry for going basically radio-silent for ages. I'm back now. Expect the new game page to go up soon.



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Unfinished

I goofed up badly.

Did some stuff, felt a little silly.

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

I've made another change to the game, now the models can be bumpy! Also, Happy Valentine's Day!

blake popgoes evergreen pixelart

I've added some PBR.

( that's why the highlights look different )

Little video showing off some lighting in my FNAF fangame.

Ennard

We're so back