Game
Pixel Pirate
7 years ago

Bug Spray


UPDATE:

After extensive feedback given by the fastest fingers in the North East, we have reworked the game-play mechanics to be more balanced in terms of reaction and timing as well as eliminated potential exploit systems.

The tutorial icons also give the correct timings of multiple input enemies in addition the showing the attack range.

Those who played earlier builds and got used to that system may notice you're attacking too fast, or too slow in this build and will have to get used to the new timings.

Good luck, have fun!



0 comments

Loading...

Next up

Out now on iOS and Android!!!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?