Thanks to [Tyrone]’s feedback on discord, we managed to fix more (some game-breaking) bugs.
Here is a list:
-Jeff now spawns at the start of the game
-Fixed a bug where a game would crash if Jeff dies
-Fixed a visual bug where Mgorder would turn grey after sparing him
without him being able to spare
-Ambient theme was removed from rooms it should not be in
-Mazeview was changed
-Repaired when a book in Toriel’s house refers to humans as “people.”.
-After sleeping in Toriel’s house, when you re-enter the
room, you don’t appear next to the bed instead of by the door.
Next up
So, basically I have been in a summer camp for 2 weeks just like last year. Here is a post i wrote a year ago: https://gamejolt.com/games/Undertale-Orange/257102/devlog/back-t….
The same happened this year.
About the minigame, it's finished and above is a small screenshot of it.
Pre-alpha Hello Just a quick update. We are currently in pre-alpha in the nabstablook zone. We will upload an alpha version which will be full ruins experience. Expect the alpha on somewhere between May and June
I was bored, so... ManutKat.
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Made my first ever animation.
2d lighting experiment
Path of Kami, running around the shrine area
I made a small jungle house.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
2 comments