With a little under Two Weeks of “Conkers” Game release (November 21st) we are now having a few issues with the game. The level design and layout have already been finished as well as the enemys AI. We were just about ready to send out the game, the only problem is, when we were test running the game, we experienced some minor lags and bugs. But Have no Fear! We are working on getting them fixed as you read this. On a side note, we are about ready to send out the trailer for the game so keep in touch with this page! We thank you for following are progress and we can’t wait for you to Survive The Night in “Conkers!”
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Some Shadow boss fight gameplay 👾
Path of Kami, running around the shrine area
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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