Game
Bloodborne DM (A Fangame)
6 years ago

Build 0.2.5 live!


Added item drops and a placeholder for the sound signalling a reclaimed item.

I hope 2 updates in 1 day was not too many.

I’m not entirely sure where to get stuck in next. I might revisit the option of having a limited dialogue system, even if just to better indicate an acquired item. I also would really like to slow down Player death, and enemy movement, as well as figure out a placeholder for an intro and end cutscene.

How are you all liking it so far? Is it too easy? Too hard? Do I need some sort of continue system?

Lemme know what you guys think and I’ll do my best!

Thank you for your patience!



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Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Getting some more work on the quick intro cutscene.

Experimenting with a test level for 3d assets.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!