Game
Polystrike
7 years ago

Build #010 has *finally* arrived!


It took a good month, plus a few days, just for build #010 to come along. I kinda went a bit all out on working on it… But before we get to the changelog, two important announcements for servers

Server files are gone

Whaaaaaaat? Server files are gone? Yep, that’s right, and with good reason. I made it much simpler to start up a server. No need to download any extra files. It’s already in the game itself. Create a shortcut and right click on properties. Then go to target and add -servermode to the end, with a space separating the last word and -servermode. Outside of the quotes if there are any. Then double-click on this shortcut and Polystrike will run in dedicated server mode! Want to play Polystrike while your server is running? Just double-click on the regular program! I unfortunately do not know how to do this with Macintosh. If it helps, -servermode is a command line argument

Server ports have changed!

If you are planning on creating a dedicated server (register it via our Discord) or just port forwarding to play with your friend who’s at his house, then it’s best to change your port forwarding settings. The port was changed from the Unity default (7777) to 7525

Alright, now that that’s out of the way… here’s the excessively long changelog:

deep inhale

  • Increased warmth of post processing effects for Good and up

  • Removed day/night cycle

  • Made walking while aiming less intense

  • Reduced N-1’s rate of fire

  • Amped up the knife damage

  • Fixed first person arms and guns not receiving post processing effects

  • Hopefully fixed leaderboard bugs…

  • Replaced N-4 with LA-5, a shotgun

  • Added a break reload system for “shotgun-style” reloads

  • Name tags now rotate toward you

  • You can now look down and go “forward” and go down on ladders

  • Splitscreen has been temporarily removed for improvement

  • Testing changing player colors

  • Completely rebuilt the menu.

  • Fixed issue where you could join outdated or newer servers

  • Hopefully fixed weird sound bug and double animation bug

  • Changed the way “server mode” appears. Use the command “-servermode” in a shortcut or in the command line

  • Added a hitmarker

  • Fixed up some aiming positions so aiming should be more accurate now

  • Made the sight on the N-3 (Special Forces) a render texture

  • Added crouching

  • Knife now has trigger detection as well as raycast

  • New map made by our modeler, Senor Woke Boi!

  • Added grenades

  • “Cinematic mode”, just push Right Shift and M in-game

  • Added collision culling

  • Made arms actually look bendable instead of awkwardly stretch

  • Fixed up the in-game menu a bit… also managed to create a paranormal bug. Made a workaround, just push the key that matches the button.

  • Brought back the classic bullet miss sound effect from Build #002!

  • Fixed sniper scope getting stuck

  • Reduced sniper damage

  • You can now hear other players’ footsteps

stops for a moment to breathe properly

Alright, I think that’s all of it. Hope you all have fun!

Polystrike ‘em hard!
~lightpower26, Team Vulcan



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