Game
Bullet: soul bounded



4 years ago

Bullet: Soul Bounded - monthly update 6/2/2021


sorry for being slightly late. been busy with a lot of projects as of recent

Development:

still going slow, but I'm gonna start learning more coding to try to add in some new features that I want to be in the game that betters the user experience. like diagonal movement and such like that.

OST:

I am still trying to get some more of the tracks ready to upload to YT soon. if they get done by the month's end is up for debate, but hopefully, I should have a special track featuring a boss in the game soon.

pause menu progress update:

id like to show of progress of the pause menu. we are slightly redoing some of the designs and making them slightly better. here is a tease of what is currently done by sonamyalex

(images above article)

as you can see there is still some more room for improvement, but its getting close to get the pause menu into a dev build.

Cutscene direction:

me and the team have been debating a tiny bit about what kind of cutscenes we want in the game. so far we came up with one solution, but we're gonna run a test using the first story bit of the game. basically, we want to go with an anime-like art style for the cutscene images. we don't have anything to show for at the moment, but a few select servers on discord will receive an example image to gather feedback on the art direction.

I'm sorry for another small update for this month, but we're taking our time and patience with this and want to give a bullet the best experience he can. for people who like to talk to me privately about joining the team as a member/volunteer or just want to ask some questions in private rather here publicly you are welcome to do so via DM/PM

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