Next up
player UI is coming together.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
map list.
not all these will get totally and completely done in every version but i plan to make them fully playable in their WIP state during its development state
the UI states work now.
current island progress greybox state in blender
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
HUD test
...
testing the mood and ambience of things as i get player control systems wired into the text frontend.
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