Loading...
0
Game
Minecraft: Better than Blocks
2 hours ago

Camera


In an attempt to adapt this game to two dimensions, the camera will obviously need to work a bit differently. As such, there are three different modes you can toggle in the settings depending on what suits you best.

  • LOCKED: The camera follows you precisely, no view bobbing or interpolation. Might help with accuracy aiming at blocks, mobs, and other players.

  • PASSIVE: The camera I've been using for previous footage; it follows your movements from behind smoothly, with added view bobbing.

  • ACTIVE: Very similar to passive, however it will move in front of you to show you much more clearly where you're going. Might help for parkour, and will especially help on sites without a widescreen stage.

I took a lot of notes from Final Hours (another project I'm working on) and Spyro for this.

Ideally I want to trim this down to two options, but there's a couple things I would need to do in order to justify removing any of the camera options:

  1. Resolve player selector accuracy when moving. I already have an idea on how to do this, I may draw a diagram and get your feedback on it.

  2. Make the transition from PASSIVE to ACTIVE bound to an input as opposed to a setting. If you're running from a mob, for example, you could press "c" or something to see where you're running, and release to go back to PASSIVE.

  3. Make sure one of the remaining options doesn't make players feel sick. Paper Minecraft does that a bit.



0 comments

Loading...

Next up

I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

MY BRAAAAAAAAAAIN

Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

I made a page for this weird project to post my ramblings.

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

ooga wooga ooga

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH