
Next up
This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity
Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
Experimenting with Lighting illusions using Tilemap layers. π‘#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to PokΓ©mon Gold & Silver...
There are SO many ponies in this Professor intro cutscene π #screenshotsaturday
We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! π΄π
Putting your opponent to sleep is a dirty trick, but an effective one.π₯±π΄










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