2 years ago
Next up
There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).
Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)
some goblin pixel art
Busy working on stuff, here's some previous gifs!
They got new cards in Pokemon TCGP, Let's do a 10 pull!
oh no!
Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.
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