11 months ago

We're nearing the end of the month so I want to thank everyone again for your support and charged stickers, they really help a lot

Extra thanks to those that made it onto the supporter statue

Can't wait to see who's on this months!

Thank you al!




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I think that's all sorted. Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.

You even get a refund when selling them.

Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.

It's festive Pokemon time! And that means Pokemon in cute accessories!

I'm gonna need SO many of these Eevee

Also bonus Snover shiny! and this Necrozma?

New shinies! Quite like these ones!

Another month down, and another chunk of game done! I hope you're all doing well and having a great new year so far!

I don't feel like I got as much done as last month (weird since that was holidays XD) but I'm happy with my progress!

Hmm, particles make it look better, though I need to adjust the alpha value. I think I need to set a delay for buildings so they happen on the landing not at creation

some goblin pixel art

YUP! That's all working great! Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point. Also Button Menu needs updated to current style.

Now, slep.

#gameMaker

Happy (late) Sunday everyone! I hope you're all doing well! Got my Minecarts working right!

Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.

Quick addition to the Eating System,different reactions. Probably wont use this for the player,unless there's bad food?I do have food with negative effects (Baked Banato)

Will be used for when gifting to NPC's! Might need a second timer for conversations

Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system. Plan is to have you get in a Minecart that will disable normal movement controls.