Version 0.5.0 will be the final version of this Chain Playground (the one you're looking at right now). In light of this, I've renamed it to Chain Playground Alpha. While I won't make any promises, my current plan for Chain Playground is to remake it from the ground up with a mobile port in mind.
Next up
0.3.2 is out, and it's another bug-fix along with some improved graphics! There's also a credits menu on the title screen.
I'm currently working on the new level browser, rewriting the networking code, and changing how online levels are stored. With the new browser comes a new look for the UI - here is a sneak peek at how it looks so far.
0.4.0 is out, and it brings some new features to the game! Moving platforms can now have more complicated paths, and nodes can be turned into triggers that get activated when the player enters them!
Runestones: from concept to in-game model🗿
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
it happens
Only true badasses may pass! #conceptart #art #gamedesign
Path of Kami, running around the shrine area










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