Version 0.5.0 will be the final version of this Chain Playground (the one you're looking at right now). In light of this, I've renamed it to Chain Playground Alpha. While I won't make any promises, my current plan for Chain Playground is to remake it from the ground up with a mobile port in mind.
Next up
I'm currently working on the new level browser, rewriting the networking code, and changing how online levels are stored. With the new browser comes a new look for the UI - here is a sneak peek at how it looks so far.
0.4.0 is out, and it brings some new features to the game! Moving platforms can now have more complicated paths, and nodes can be turned into triggers that get activated when the player enters them!
0.3.2 is out, and it's another bug-fix along with some improved graphics! There's also a credits menu on the title screen.
Werehog transformation process. #sonicunleashed
What you all think
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Regional Bulbasaur. #Pokemon
Made my first ever animation.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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