Game
Carnage in Space: Crucible



4 years ago

Challenge Mode

Just in case the game was too easy for you already.


Hey, I promised I'd talk about Challenge Mode, so I guess now's as good a time as any.

This is the 2nd minigame I've added (after Target Practice), but it will be far from the last.

Once you're a couple chapters into the story, a kid will show up in the spaceport town who wants to see what you're really made of. If you're in a mood to show off, you can oblige - the incentives help.

If you're feeling brave, you can pick any story mission you've already completed, and turn up the difficulty a notch or several. In addition to the existing difficulty settings, this will stack 3 extra challenges to make you really reconsider your current skill level at the game.

Should you succeed, you will be showered in a generous helping of cash to spend on a shiny new weapon or upgrade - which you will ABSOLUTELY NEED ALL OF to beat all of the hardest challenges. There's even a shiny new Nanotech or two to earn here, including the wonderful Regen pack. This one heals you a little every time you take damage, which is a must-have in some of the longer levels.

Just as an example, the Prologue features a nice simple combo of a bunch of harder enemies to fight, a strict time limit before you die, AND you have half your max health to do it with. And this is on top of the existing MASOCHIST difficulty setting, which removes all checkpoints and health drops while boosting enemy damage. Better hope your dodging skills are up to snuff.

I plan to upload a few more screenshots of some of these devious challenges within the next week.

Say, I wonder if any of those fabled "Gun Quirks" I mentioned will come in handy for these?

1


0 comments

Loading...

Next up

And here's the shop animation for last week's new flail weapon.

Its jump attack hits a wide area, making it perfect for swatting flying enemies!

There's something off about this room.

Almost as if we've entered a new dimension - a THIRD dimension.

Anyway, Construct 3 has had 3D features for a while and I decided to play with them a little. What do you think? Cool effect? Too jarring?

Aaaaand, we're back! Development on phase 3 (the final phase!) has begun, with Kodon's last weapon: The Beam Flail!

This is a clumsy but powerful weapon. It has a very long reach and hits hard, but it's not fast. Use it on enemies too close for your gun!

Hmm, what was that someone said about backstabbing?

Operative Delta, elite assassin.

She'll play some sort of part in Kodon's upcoming story content.

The only question is just how much stabbing this part will involve!

Happy New Year!

It's been a while since I last posted, but I've still been hard at work with the first chapter of Kodon's story.

And to show for it, we have this stylish fellow - he may be slippery, but he's no match for Kodon's homing shot!

It's finally here! Enjoy the story of Crucible again from a new perspective - that of the relentless mechanized alien warrior Tuhrahkkkii!

This update comes with a fully-developed 2nd playable character, and LOADS MORE!

ALL DEVELOPMENT on the 2.0 release is NOW DONE!

YES!

All that's left now is the promo art and the trailer, then you'll be getting your hands on it very soon.

Egad, what's with all the enemies popping out of the walls lately? Can't you all just sit out in the open like proper gentlemen?

Avast! Space pirates!

And what's a captain without his crew? These scoundrels will be among the first to make life difficult for you in Phase 3.