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Got style!
Looks awesome

When the remote colony of Dunest is in danger of eradication, three heroes answer the call...

There may be enemies behind every corner, and utmost peril at every turn, but together you can overcome any obstacle...

...As long as you can survive each other.

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Dive into the lawless world of Carnage in Space, from the unique viewpoint of one of three very different heroes! Together, it's all they can do to keep the peace while staying one step ahead of countless factions that are all after their collective heads! Use your unique skills with a variety of colorful weapons to adjust your strategy and take on a world full of hostile forces and other unknown dangers. But beware - the greatest threats don't always come from outside.

Carnage in Space: CRUCIBLE is a fast-paced, challenging, endlessly customizable action platformer, and the sequel to Carnage in Space: Ignition.

FEATURING

  • Multiple playable heroes with vastly different techniques and special abilities!

  • Tons of unique weapons and upgrades to collect and experiment with!

  • A branching story with multiple endings!

  • Endless* combinations of characters and items to suit any play style!

  • Loads of side content and additional story content!

  • Classic SNES-style pixel art to get your retro gaming fix!

  • Far more than your recommended daily dose of sarcasm**!

STAY IN TOUCH

If this sounds like the game for you, then be sure to smash that Follow button to be the first to hear how the game is progressing, and to get the first shot at new demos!

If you want to learn more about Carnage in Space or try it out now (and you know you do***), don't forget to check out the first game as well.

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  • *Not actually endless

  • **Your sarcasm tolerance may vary

  • ***MM//Productions is not legally responsible if you do not actually want to check out MM//Productions media. Some restrictions may apply.

#action #platformer #scifi #retro



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed

With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?

* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is

* Player selector & star counter in challenge mode

* Text is more readable

I guess the answer to last week's question is "at least 4". Not counting the one who died in the last game.

CHAPTER 4 (T) IS DONE!!!

We are now 2/3 of the way to the phase 2 release! I'm very excited to share this with you all soon.

Oh gosh... how long has it been since I posted last?

Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?

Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].

This is the boss fight you guys deserve.

The guy's super tough and will shrug off most of your attacks. To beat him, you have to -

- Well, uh, haven't you been paying attention to the last few posts???

Chapter 4T level design is done!

Every good level deserves a good boss arena - and every good arena deserves a good boss!

As you can see, I'm still working on that last part. Stay tuned for more updates...