Game
Shifts At Beaver's: Grand Opening


10 hours ago

changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.




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Some subtle model changes

Making the ai system all over again because i lost some progress on the game

Office Footage, yeah ik it's boring.

the actual random picking would be a pain to do because there needs to be an another custom block that reads what the rng has chosen, if it choosed 8 out of 9 it means it's going to cam 13, just an example of it

the final version of the office.

now that's cooler

Oh my pccccccccccccccccc. was worth it tho, really like that kind of realistic feel.

idk if i should put a wait block there or not

Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

audio player!