Game
Shifts At Beaver's: Grand Opening (cancelled)


3 months ago

changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.




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Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol

just wanted to see if i got better in modeling i guess i kinda did.

Still needs improvement but at least my concepts work and so do the equations so that's something at least, i mean the only thing that needs improvement is to implement falling physics.

Visual representation of Eddard moving, has no awareness about it's environment so it doesn't register the obstacles yet but it does know where to land if it does jump.

how the heck did i made this look like irl.

waos, updated ai confidence, ngl i think it's cooler to have this than the previous thing i had

motor learning neuron with one dendrite, ngl it's better than i thought, Right now, no visual output of it jumping but it's gonna be shown, some time, which probably means never. Jk.

Some subtle model changes

The Office Screenshots. Anyway, still changing the ai system, should be enough of it now