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Well, I imported my Minecraft map in Unity.
(look article)
Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.
this project is quite a journey going through and exciting, if things go well.
music is a placeholder.
Minecraft Pillar Designs Collection
Second showcase of the game I'm working on, made the world, a few trees, now it's only left to add a few more collisions and find a way to hide the gray area that's around GoDot sometimes, if anyone knows how please let me know.
Minecraft Medieval Collection Interiors
So called "Asserting Dominance" lol
For anyone who doesn't know; that's "The Unknown"
from my Minecraft Bedrock maps, "The Abandoned: Series"
re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...
Some FNAM renders I had stored somewhere in my PC and recently found them.
from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.
Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map
Minin' away....I don't know what to mine I'll mine this anyway in this Minecraft day...
I tried importing my Minecraft map in Unreal Engine 5, but somehow the grass and leaf textures seem like they're missing, even when I check for normals it still messes up far worse.
But in blender looks fine.
The left is UE 5 and right is Blender
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