11 months ago

Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess




0 comments

Loading...

Next up

Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.

this project is quite a journey going through and exciting, if things go well.

music is a placeholder.

AFter a long time, I finally finished Cathy's new walk cycle.

also the sprite I made in 2022 for comparison.

All that's left is the coloring.

Next up, probably animating her idle and jump/fall animations

May 5th will be the day I will release the beta build of Cathy's Adventure here on gamejolt!

#game #indigame #indedev

Did more builds on minecraft of @gamejolt x Minecraft #Gamejolt #Minecraft #builds #screenshot

Some FNAM renders I had stored somewhere in my PC and recently found them.

from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.

Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map

Did some Builds on minecraft to do a @Gamejolt x Minecraft #Gamejolt #Minecraft #builds #screenshot

I probably didn't realise I had this in my Unity Hub

I haven't done anything when I checked, it's just blank with folders like: "cameras", "animatronics", "rooms", "sounds"

Some more progress showcase of how the game is currently before the playtest.

#gamedev #platformer #game #godot

Playing around with Vibrant Visuals in Minecraft Bedrock

Have you had a chance to try the new directional lighting, volumetric fog, etc?

What do you think?

I think I'll change the background of the level, maybe make it seem like, actual mountains and a bit of nature look, also a bit of better visual attack lines for Cathy. #game #gamedev #showcase #art