9 days ago

Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess




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New animated avatar frames available at my shop!

https://gamejolt.com/@ChrisMPdev/shop

Well, I imported my Minecraft map in Unity.

(look article)

The Abandoned: Attraction DLC "Separated Paths" map layout.

Currently working time by time about a DLC from my FNAF inspired series in Minecraft Bedrock, it'll be a small one but will surely add some more context to the story of the third map. #teaser

Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)

So called "Asserting Dominance" lol

For anyone who doesn't know; that's "The Unknown"

from my Minecraft Bedrock maps, "The Abandoned: Series"

re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...

Welp, I'm no #renaissance master. If this were a commission from Mojang or something, I could spend the extra time fixing/cleaning up, but I hope y'all get a chuckle out of it.

I call it: Renaissance Minecraft With Obligatory Drapery

: Clip Studio Paint

Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.

this project is quite a journey going through and exciting, if things go well.

music is a placeholder.

I tried importing my Minecraft map in Unreal Engine 5, but somehow the grass and leaf textures seem like they're missing, even when I check for normals it still messes up far worse.

But in blender looks fine.

The left is UE 5 and right is Blender

Minecraft Pillar Designs Collection

Thank you @AverageJerryFan for the charged stickers!

I appreciate your support!