Next up
Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.
this project is quite a journey going through and exciting, if things go well.
music is a placeholder.
Some FNAM renders I had stored somewhere in my PC and recently found them.
from left to right it's: FNAM 3, FNAM 4 and FNAM:Overnight.
Overnight Maxie was an experimental design I was doing if I were to make an improvement of that map
Second showcase of the game I'm working on, made the world, a few trees, now it's only left to add a few more collisions and find a way to hide the gray area that's around GoDot sometimes, if anyone knows how please let me know.
Well, I imported my Minecraft map in Unity.
(look article)
I tried importing my Minecraft map in Unreal Engine 5, but somehow the grass and leaf textures seem like they're missing, even when I check for normals it still messes up far worse.
But in blender looks fine.
The left is UE 5 and right is Blender
So called "Asserting Dominance" lol
For anyone who doesn't know; that's "The Unknown"
from my Minecraft Bedrock maps, "The Abandoned: Series"
re-made in blockbench and put him to blender as a 3D Model with a skeleton, weight paint is my bane thought...
An update of the DLC for the fnaf Minecraft map "The Abandoned:Attraction"
I completed the whole section of the storage building, now it's only left to do, is add the antagonists and a few command blocks for certain events.
Changed the model again to be more in minecraft look and works a bit better now with the rig, if I'm going to animate it, I'll make the movements similar to minecraft I guess
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