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3 years ago

Changelog 0.11.0 and some warnings


Hey everyone! I finally able to upload the 0.11.0 but you guys maybe have noticed I have been working less on the game right? well, that's because I've been a little busy with other personal things and because of that I have to work less on the game, but that's don't mean I will stop! I'll continue working on the game but it will be a little slower than usual okay? Well, now about the 0.11.0, I was able to work in a few behind-the-scenes things like polishing some codes, rework a few systems and etc, etc, I have been studying about how decals work, and not gonna lie, I didn't understand anything about it , I'll be honest now, that's something I really don't figure how to do by myself so used some shader I found on the internet to this, sorry about that , but with that now the zombies spill blood all around the scenery! I'll try to work more on the gore-side of the game like dismemberment and all , well, that's all for now! hope you guys understand all I have doing and how I'll work from now, see you guys soon!


Changelog

Added

  • Added some colliders to the player (now he can interact with other objects with physics)

  • Added a respawn system (dead players will respawn every 5 waves)

  • Added options on the pause menu during the game

  • Added decals options (enable/disable blood, bullet holes, and other decals that will come with time)

  • Added shoot capsule for the shotgun

Changes

  • Now when the games end everyone returns to the lobby instead of being yeted to the main menu

  • Improved the ping text format

  • Removed the TAA anti-aliasing option (TAA cause a lot of visual problems so I decided to remove it)

  • Changed the options layout



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