Hey everyone! I finally able to upload the 0.11.0 but you guys maybe have noticed I have been working less on the game right? well, that's because I've been a little busy with other personal things and because of that I have to work less on the game, but that's don't mean I will stop! I'll continue working on the game but it will be a little slower than usual okay? Well, now about the 0.11.0, I was able to work in a few behind-the-scenes things like polishing some codes, rework a few systems and etc, etc, I have been studying about how decals work, and not gonna lie, I didn't understand anything about it , I'll be honest now, that's something I really don't figure how to do by myself so used some shader I found on the internet to this, sorry about that , but with that now the zombies spill blood all around the scenery! I'll try to work more on the gore-side of the game like dismemberment and all , well, that's all for now! hope you guys understand all I have doing and how I'll work from now, see you guys soon!
Changelog
Added
Added some colliders to the player (now he can interact with other objects with physics)
Added a respawn system (dead players will respawn every 5 waves)
Added options on the pause menu during the game
Added decals options (enable/disable blood, bullet holes, and other decals that will come with time)
Added shoot capsule for the shotgun
Changes
Now when the games end everyone returns to the lobby instead of being yeted to the main menu
Improved the ping text format
Removed the TAA anti-aliasing option (TAA cause a lot of visual problems so I decided to remove it)
Changed the options layout
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