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1 year ago

It's finally here! Update 0.17.0


A few words before the Patch Notes

HELLO EVERYONE! First of all Happy (a bit late) new year for y'all, hope you guys had a lovely and nice new year because it's been some time since we met right? So for today, we have a fresh new update that I was been cooking for a pretty long time... actually I took some time to do a few things too but I can GUARANTEE THAT I WORKED on the game so just let's go to the business shall we?


Few more words before I swear!

So for this update, I have started carving the way I want this game to go, I have been working on a lot of tweaks and balance for the items, a few perks, the money you should spend in the match, and maybe in the game in the future!

So what exactly I do this time? I took some time to rewrite a very large chunk of the game, I have redone the Entire HUD, The logic of the Perks System, How a few things are Synchronized on the multiplayer, the Interaction System, and bla-bla-bla you guys will see all that on the Patch Notes, but the most important thing I have been done was actually start thinking about what I'll for the next updates before putting the game on Steam, here a few examples of what I want to do:

  • Rework the first Boss and do the Second one

  • Work on Four more Classes

  • Rework a few Classes like the Doctor and Engineer

  • Add Sound Effects

  • Change the Renderpipeline

  • Start Working on the Visual for the game

These are just a few things that I want to do before going to Steam, the Engineer Rework actually has already been done, you will see the new Engineer on this Update!

IT'S RIGHT THERE CAN YOU GUYS BELIEVE IT?

Well, that's all I have to share with you guys for now! I hope those words help a bit to see what exactly I plan for this game, thank you all for keep looking into my stuff until today, you guys Rock! now let's go to the Patch notes


Patch 0.17.0 (real)

Added

  • Added a new class "Enforcer"

  • Added a new effect "Poisoned"

  • Added new items

    • Sawed-Off

    • Revolver

    • Hand Grenade

  • Added new Perks

    • Hasty Heal

    • Hard to Kill

    • Magic Pockets

  • Added new Melee Attack System, a few weapons now have more than 1 attack (for now)

  • Added new Interact System, now all the interactions have time to be performed

  • Added an Interest Points system to the Mini-Map

  • Added new death messages

  • Added a new option "Pause when not focused"


QoL

  • Now players who enter too late on the game will start with some money ($50 * current wave)

  • Now players can re-buy vests while already having one (except when the vest life is full)

  • Now players can avoid being grabbed by elastic zombies by pushing their arms when grabbed

  • The console doesn't need "slash" to perform commands anymore


Changes

  • All weapons now have their own reload speed

  • Changed Zombies spawn per Player 2 > 3

  • Changed Throwing Grenade force 1200 > 900

  • Changed Player's stamina usage 8 > 6

  • Changed Player's stamina regen 15 > 18

  • Wave Changes

    • Time Rebalanced

      • Wave 1 (25s)

      • Wave 10 (35s)

      • Wave 20 (45s)

      • Wave 30 (90s)

  • Buffs/Debuffs Changes

    • Bleeding effect

      • Life lost per sec 1s > 0.65s

    • Slow effect

      • Duration 2s > 0.75s

  • Classes Changes

    • Engineer (Rework)

      • Ability: Has a Blueprint to build things (need money to build):

        • Landmines (Max 3): deals 100 damage each

        • Turret: deals 36 damage

        • Drone: Follows you around, targets Zombies, and deals 26 damage

      • Move speed 5.2 > 5

      • Strength 1.15 > 1

      • Turret

        • Detection Range 15 > 13.5

        • Damage 34 > 36

        • Fire Rate 0.25 > 0.15

    • Doctor

      • Movesped 5 > 5.4

      • Heals 50% faster

      • Removed restriction "use only light weapons"

    • Ranger

      • Max Health 125 > 150

      • Move speed 3.8 > 3.6

      • Accuracy 0.9 > 0.75

      • Minigun

        • Damage 30 > 23

        • Cooling Cooldown 150 > 115

        • Charge received over time 3% > 6%

        • Charge received when buying ammo 2~4 > 4~6

    • Gunslinger

      • Removed the stamina usage from the Dash

  • Zombie Changes

    • All Zombies Attack Grab distance 2.5 > 2.25

    • All Zombies Grab distance 4 > 3.35

    • Bloodthirsty Zombie

      • Now spawn at wave 15

      • Min damage 4 > 8

      • Max damage 7 > 12

      • Spawn chance 12 > 6

      • Chance to apply bleeding 20 > 10

    • Basic Zombie spawn chance 60 > 45

    • Runner

      • Now spawn at the first wave

      • Spawn chance 75 > 50

    • Mini Tank

      • Now spawn at wave 5

      • Min damage 14 > 18

      • Max damage 18 > 24

      • Spawn Chance 12 > 8

      • Changed Max Life 600 > 500

      • Chance to apply bleeding 20 > 15

    • Tank (First Boss)

      • Base Health 1000 > 700

      • Min damage 20 > 28

      • Max damage 40 > 36

      • Rock Throw Max damage 30 > 32

      • Rock Throw now applies bleeding when hitting a player

    • Acid Zombie

      • Now spawn at wave 11

      • Added acid particles

      • Added an acid explosion when die (apply a poisoned effect to nearby players)

      • Acid puddles damage 2~4s > 1.75s

      • Spawn chance 28 > 12

      • Changed Max Health 160 > 140

      • Chance to apply bleeding 20 > 25

      • Changed the way the acid puddles are generated, now it doesn't require to sync between the host and client, this change should help make the ping less unstable when too many puddles are being generated at the same time

    • Elastic Zombie

      • Now spawn at wave 21

      • Spawn chance 12 > 6

      • Removed chance to apply bleeding

    • Fire Zombie

      • Now spawn at wave 25

      • Spawn chance 18 > 6

      • Removed chance to apply bleeding

  • Perk Changes

    The Entire Perks System has been reworked, this should fix a lot of bugs that were being caused by the old system

    • Vampirism

      • Rework: 12% Chance of healing 8 Health Points when killing a Zombie with a Melee

      • Cost 8000 > 4500

    • Nimble Hands

      • Name changed: Nimble Hands > Quick Reload

      • Reload speed 30% > 20%

    • Playing With The Death

      • Name changed: Playing With The Death > Lucky Move

      • Activate Change 25% > 50%

    • Special Bullets

      • Cost 4500 > 5000

    • Agile Arms

      • Cost 3500 > 2500

    • Hardwoods

      • Wood Resistance 4 > 2

      • Effect is now stackable

    • Steel Lungs

      • Cost 1500 > 2500

    • Heavy Lifter

      • Cost 4200 > 3000

    • Helping Hands

      • Effect is now stackable

      • Cost 3000 > 3200

    • Precious Time

      • Rework: Now Increases waves cooldown by 5.25s and the effect is now stackable

      • Cost 2000 > 1500

    • Life Regeneration

      • Pauses his effect while the Bleeding/Poisoned/On Fire Debuffs are active

  • Items Changes

    • Desert Eagle

      • Ammo Price 100 > 70

    • M16

      • Price 2000 > 1800

      • Ammo Price 160 > 190

    • MAC-10

      • Price 525 > 850

      • Ammo Price 120 > 140

      • Fire rate 0.085 > 0.075 (increased)

    • Shotgun

      • Price 2200 > 1600

      • Ammo price 150 > 140

      • Damage per bullet 20 > 23

    • Fire Axe

      • Price 1000 > 1600

      • Now has more than one attack

      • Damage 55 > 32x2

    • Baseball Bat

      • Price 200 > 300

      • Damage 50 > 24x2

    • Grenade

      • Damage 200 > 300

      • Does not attract zombies anymore

  • Changed Wave cooldown 10s > 5s

  • Changed Stamina regen cooldown when stopping running 1.15s > 0.65s

  • Increased the distance that the player's Information Box will be visible

  • Decreased the check distance for the Barricades

  • Decreased a little bit the resistance that Zombies receive over time

  • Shotguns will not spread bullets if shoot while Crouching

  • Player's Move speed is now reduced by 35% while Aiming/Reloading except for the Gunslinger

  • Removed Quick melee attack bind

  • Reworked The logic for the Push System


Improvements

  • A good chunk of the game has been rewritten and redone, this will may improve the performance and hopefully, use less CPU

  • The HUD has been redone almost entirely to make it more informative, easy to navigate and improve performance in some cases

  • Improved the Engineer Turret AI to not focus on enemies behind walls and when an enemy gets too far, it will target another enemy instead


Fixes

  • HOPEFULLY fixed an issue where the zombies were passing through the barricades in some cases before destroying it

  • Fixed an issue where the Player would get stuck after being grabbed by an elastic zombie

  • Fixed an issue where the Boss' life was not being readjusted properly

  • Fixed an issue where the Throwing grenade animation was not playing properly

  • Fixed an issue where the Grenades were killing zombies that are between something

  • Fixed an issue where the Player could change the item immediately after pushing to cancel the cooldown for being able to attack/shoot

  • Fixed an issue where the Zombies would keep targeting a knocked-down player

  • Fixed an issue where the Gunslinger was shooting faster when using only one light weapon instead of two

  • Fixed an issue where the Chat was not closing on some occasions in the lobby

  • Fixed an issue where the Dynamic Crosshair option was not saving correctly

  • Fixed an issue where the Reload would stop when opening the chat

  • Fixed an issue where the Zombies were still attacking while playing the stunned animation

  • Fixed an issue where the Players were receiving debuffs when knocked-down

  • Fixed an issue where the Camera Fov was not working properly when the player was not holding a weapon item

  • Fixed an issue where the Shotgun was not spreading the bullets correctly while crouching

  • Fixed an issue where the Money was not being charged/refunded correctly when buying/selling perks

  • Fixed an issue where the Money was being charged if the player bought perks, disconnected from the lobby, and started a game without any perks

  • Fixed an issue where the Mini Map icons were not properly rotating when opening the full map

  • Fixed an issue where the Bloodthirsty Zombies were still targeting the player even after being knockdown/dead

  • Fixed an issue where if the Host disabled the ragdolls, it would not spawn for everyone else

  • Fixed an issue where the Shotgun action animation was not playing correctly

  • Fixed an issue where the antialiasing was not being properly enabled

  • Fixed an issue where the Post Processing option was not being properly enabled

  • Fixed an issue where the bullet capsules were not being spawned on the correct weapon when using two weapons with the Gunslinger


max_sex_man.gif

~M



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