Game
Mary's Arcade (Classic)

5 years ago

Changelog for the week of the 1st

(read the article)


Made slight improvements to all character models

Improved character materials

Switched over to Arnold CPU render instead of GPU render for improved rendering quality and clarity

Improved GUI elements

Tuned character AIs to play better

Touched up some room models

------Other important, non changelog notes------

Project Mary began it's first phase of private testing this week. Feedback has been very positive so far, but there are necessary changes I have to make to the game.

I'm trying to make the game more engaging without mechanic spam. Don't worry, I'm not adding 50 useless mechanics, I'm keeping the scope small and just trying to make the current ones more solid.

I also realized this week that I haven't properly explained what PM is supposed to be. Hopefully sometime this week I'll get to update the game description to reflect the game better. But for anyone reading this devlog;

PM is meant to be a short, self-contained fangame that doesn't overstay it's welcome.



4 comments

Loading...

Next up

Renaming

fox (Mary)

Mary's Arcade - 1 DAY UNTIL RELEASE

Update 1.0.1 + Other news

Phisnom's tier list.

Mary's Arcade - 3 DAYS UNTIL RELEASE

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Mary's Arcade v1.0.0 is now public. I hope you enjoy it!

700 Followers! + Progress update