Game
Mary's Arcade (Classic)

5 years ago

Changelog for the week of the 1st

(read the article)


Made slight improvements to all character models

Improved character materials

Switched over to Arnold CPU render instead of GPU render for improved rendering quality and clarity

Improved GUI elements

Tuned character AIs to play better

Touched up some room models

------Other important, non changelog notes------

Project Mary began it's first phase of private testing this week. Feedback has been very positive so far, but there are necessary changes I have to make to the game.

I'm trying to make the game more engaging without mechanic spam. Don't worry, I'm not adding 50 useless mechanics, I'm keeping the scope small and just trying to make the current ones more solid.

I also realized this week that I haven't properly explained what PM is supposed to be. Hopefully sometime this week I'll get to update the game description to reflect the game better. But for anyone reading this devlog;

PM is meant to be a short, self-contained fangame that doesn't overstay it's welcome.



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Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.

Renaming

Mary's Arcade - 1 DAY UNTIL RELEASE

700 Followers! + Progress update

Mary's Dating Simulator!

Mary's Arcade - 3 DAYS UNTIL RELEASE

I was trying to ragebait other modelers with that last post. Yes I know better ways to polgonize a curve.

Mary's Arcade - 2 DAYS UNTIL RELEASE

Cottage Critter mech is still unfinished after nearly 3 years.

My pathological perfectionism is destroying my ability to work on anything. I need to abandon this realism obsession as it's clearly not working.

No SP is not canceled, stop worrying.

fox (Mary)