Enemy's
Strong zombie has been made a bit stronger
The Snake takes less time to kill
Retextured the Math Ghost
All enemy's spawn rates are now different based on the difficulty
Main Menu
A question mark button has been added, now you can finally take a look at the mechanic's without leaving the game
A difficulty button has been added, click on it to change the difficulty
2 Trophies have been added (these are achievements, try every possible challenge you can think off to earn them. In the future we will tell you how to get it if you didn't get it yet)
Game title placeholder has been added
In-game
The "hacking-bar" is now less "glitchy"
To-do list for before the full release:
Retexture every sprite
Add at least 4 more sound effects and 1 or 2 soundtracks
Add at least 2 more enemy's
Make the game fully understandable for new players
Keep in mind that in the full release we may not have finished a thing or two of the list.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Werehog transformation process. #sonicunleashed
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
My D&D art for my family so far (WIP if you couldn't tell)
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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