Enemy's
Strong zombie has been made a bit stronger
The Snake takes less time to kill
Retextured the Math Ghost
All enemy's spawn rates are now different based on the difficulty
Main Menu
A question mark button has been added, now you can finally take a look at the mechanic's without leaving the game
A difficulty button has been added, click on it to change the difficulty
2 Trophies have been added (these are achievements, try every possible challenge you can think off to earn them. In the future we will tell you how to get it if you didn't get it yet)
Game title placeholder has been added
In-game
The "hacking-bar" is now less "glitchy"
To-do list for before the full release:
Retexture every sprite
Add at least 4 more sound effects and 1 or 2 soundtracks
Add at least 2 more enemy's
Make the game fully understandable for new players
Keep in mind that in the full release we may not have finished a thing or two of the list.
Next up
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
What you all think
Cash Banooca
I did this on my 3DS ^^ #Kirby
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
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