Game
Deltarune Clash



2 days ago

Changelog v1.1.0 - Random items, infinite rounds, item nerfs, battle passes and new ending score


Gameplay

Nerfs

  • Default money: $36 -> $15

  • Max amount of money per round: $500 -> $350

  • All items stats decreased by 30%.

  • Sky mantle and Shadow mantle stats decreased by 50%.

  • All medium tier and high tier items' prices increased.

  • All upgrades prices increased.

  • Card price: $20 -> $50

  • You can now reset specific cards ($25).

  • Upgrade "Determination" now only heals 50% of max HP.

  • Eram's auto attack now increases distance based on AOE stat. No longer moving across the whole lane by default.

Enemies

  • New enemy: Redacted.
    This enemy can appear after round 6 in any lane. If it appears on the top or bottom lane it will launch 3 big orbs. If it appears on the middle lane, it will launch 3 sets of 3 small orbs which shield minions and hurt your characters. Redacted cannot be hurt as it dodges all attacks. To avoid receiving damage, you can click the orbs to redirect them.

Random Items Mode:

In this mode there is no item shop but instead 8 random items to choose from on each round. All items are equally probable to appear (all tiers). You can pin items to remain for the rest of the rounds. (Pinning costs 25% of the item's price, unpinning gives back 50% of the item's pinning price).

Game settings

  • Max units is now customizable (3 to 9).

  • Max inventory slots are now customizable (3 to 9).

  • Max upgrades are now customizable (0 to 5).

  • Max waves are now customizable (5 - 10 - 15 - 20 - Infinite).

End score logic revamped.

It now takes into account: Dealt damage, received damage, total coins earned, completed rounds and amount of deaths.
Rank points go up to 100.

It's now calculated in the following way:
+ Completed rounds = 20%
+ 1% of coins earned (max 20%)
+ 0.20% of (dealt damage - received damage) (max 60%)
- 2% less per death.

Ranks:
<10 = F rank (0 coins)
10 - 20 = E rank (0 coins)
20 - 30 = D rank (100 coins)
30 - 50 = C rank (250 coins)
50 - 70 = B rank (500 coins)
70 - 75 = A- rank (750 coins)
75 - 80 = A rank (1000 coins)
80 - 85 = A+ rank (1500 coins)
85 - 90 = S- rank (1750 coins)
90 - 95 = S rank (2000 coins)
>95 = S+ rank (2250 coins)

Pass XP is calculated as rank points times 3.
(Example: 90 points = S rank, 2000 coins, 270 XP).

Battle Pass System

  • Missions removed. Milestone "Total Missions" removed.

  • Battle pass system added. Milestone "Total pass levels" added.

By default there's a monthly track that grants the rewards missions used to do. This track's progress resets at the start of each month. Each level requires 500 XP. You gain pass XP based on the score of playthroughs. Bought tracks last forever and can be progressed at any time. If you already have a reward (skin, icon, theme), its price would be granted in rare coins.

QoL:

  • Guick guide text added, translated into supported languages.

  • You can now see rare items that you don't own in the shop.

  • Stats used by bosses are now highlighted when pressing "Stats" button.

  • Added tier filter on items list.

Misc:

  • New icons: Ramb, Ramb Relic, Red Pippins, Green Pippins, Green Pippins Crazy.

Visual:

  • Table with bosses revamped. Column name specified. No text overlap.

  • Bosses tab revamped.

  • Ending screen revamped. Game version now specified, among other settings.

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