Gameplay:
Bosses
New boss: Mike
Basic Attack: He summons a wave of 3 to 5 microphones.
Critical 1: He spawns a TV antenna which acts as a decoy. It has 40% of Mike's max. HP.
Critical 2: He summons a set of 1 to 3 electrical cords that deal damage and stun the enemy for 1.5 seconds.
Passive: TV antennas charge every 6 seconds to damage the enemy and make them retreat for 1 second.
Useful stats:
Ranged (Basic)
AoE (Basic)
Magic (Critical 2, Passive)
HP (Critical 1)
Crit
Debut Skin: Fanon Mike (by Mr. Luwigi)
Jevil:
Passive: 10 extra crit -> 10 extra magic.
Effect 2: Slows down 50% for 1.5 seconds -> Slows down 25% for 1.5 seconds.
(It's up to the player to decide if they want to build crit and deal double damage frequently, or build magic so random effects last longer).
Spamton:
Crit 2: Stuns for 3 seconds -> Stuns for 1.5 seconds.
Radiola:
Crit 1: Stuns for 4 seconds -> Stuns for 2 seconds.
Camellia:
Crit 1: Slows down 20% for 2 seconds (x3 - 6) -> Slows down 10% for 1.5 seconds (x3)
Mirrette:
Passive: Each shard reduces damage by 5% -> Each shard reduces damage by 2.5%.
Eram:
Basic attack: It now takes into account how many fireballs are generated to calculate how much damage each one should do.
Before: 3 to 6 fireballs, small ones did x0.16 damage, big ones 0.33 damage
Now: 3 to 6 fireballs, small ones do (0.5/max bullets), big ones (1/max bullets).
3 fireballs: small ones: (0.5/3) = 0.16, big ones: (1/3) = 0.33
6 fireballs: small ones: (0.5/6) = 0.083, big ones: (1/6) = 0.16
This splits total damage evenly across fireballs avoiding doing extra damage with higher AoE.
Crit 1: Slows down for 66% for 1.66 seconds -> Slows down 33% for 1.6 seconds.
Gerson:
Passive: 15 extra armor -> 20 extra armor
Max HP: 750 -> 600
(This nerfs him in early rounds).
Items
Weather Stick:
Stats: 2 ranged, 2 speed, 2 magic -> 4 ranged, 4 speed, 4 magic
Price: 5 -> 7
(With the overall nerfs of v1.1.0, this item became useless. This small buff can benefit early rounds in both normal and random mode).
Blue Coat / Sky Mantle / Shadow Mantle:
Stats: Magic removed.
(This is a big nerf to these items, but makes room for builds specifically with magic in mind).
Battery Acid:
Stats: 20 Speed, 20 Crit -> 15 Speed, 15 Crit
Price: 20 -> 23
Pure Acid:
Price: 38 -> 40
Performer Pack:
Stats: Magic 15 -> Magic 10
Price: 27 -> 23
New item: Heart Keychain
Stats: 15 Magic
Price: 16
(Similar to Dark Sword and Loaded Disk in concept, but for Magic).
New item: Business Pack
Stats: Crit 15, AoE 15
Price: 23
Craft: Pipis + Moss
(Made for bosses that heavily rely on crit attacks, while not having Ranged damage as primary damage. Example: Gerson).
Upgrades
New Upgrade: House Like Carpet
Passive: The damage of the first attack of each enemy is reduced by 20%.
Price: 160
(Damage numbers will show up in black to show when this effect applies).
Big Shot:
Passive: Now gives half the enemy's money value instead of full value.
Other Changes
Critical attacks used to occur every 4 attacks instead of 3 even with max crit. chance.
Max money per round is no longer a fixed value, but increases by a 100 every 5 rounds. Starts at 250.
End score logic revamped once again. Prioritizing how efficient and resistant you were against spawned enemies. Suits much better short and long runs.
"Rounds Cleared" counter of each boss only increases if they didn't die on a round.
QoL
A visual indicator now appears next to your coins when the upgrade "Big Shot" is applying its effect.
Settings revamped.
You can now select the language you prefer.
Autosave option added. You can select: Never / 5 minutes / 15 minutes / 30 minutes.
Difficulty presets added in game settings screen.
"Waves cleared" renamed to "Rounds cleared".
Miscellaneous
New icons: Mike, Mike Relic, Fanon Mike, Fanon Mike Relic, Static (first animated icon).
New Theme: TV City.
Upcoming Skins (v1.3.0)
Prime Spamton, Prime Camellia, Valentine's Day Eram.



















0 comments