Changed NWJS to a lighter version
Fixed bugs in Context Menu
Now works static and dynamic objects
Changes in material editor
Material now can be smooth
Materials now can be flat
Changed General Files
Added Material Files
Added Unknow File
Ended Dispose (Still not) to avoid memory leaks
Now the textures are renderer in the asset explorer
Added depthTest in material editor
Interface Changed a lot
Material renderer now working properly
Now you can create MeshPhongMaterials
Now you can create SpriteMaterials
Now you can Drag And Drop Textures inside Fabrica And Will Create Materials
Now Material Renderer Is Realtime
Next up
Bandana Dee the Dream Friend
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Werehog transformation process. #sonicunleashed
So here's the first of the zodiac signs i will make for the next weeks.
Microsoft Windows XP Unprofessional (windows logo prototype)
Terraria
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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