Changed NWJS to a lighter version
Fixed bugs in Context Menu
Now works static and dynamic objects
Changes in material editor
Material now can be smooth
Materials now can be flat
Changed General Files
Added Material Files
Added Unknow File
Ended Dispose (Still not) to avoid memory leaks
Now the textures are renderer in the asset explorer
Added depthTest in material editor
Interface Changed a lot
Material renderer now working properly
Now you can create MeshPhongMaterials
Now you can create SpriteMaterials
Now you can Drag And Drop Textures inside Fabrica And Will Create Materials
Now Material Renderer Is Realtime
Next up
We are under attack!
๐Did you like the game? A demo is available for free on Steam.
โ๏ธ Thanks for playing IndieGameiacs!
โ๏ธ Free Demo: http://bit.ly/UniDuni
๐บ Full Video: https://youtu.be/5qEbVXg7GaQ
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Showing off player 2 ๐
What do you think?
Call it 'wrong turn'!๐ซ The feeling of running into a house with only one exit๐ช, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I worked so hard to get all four of them to the end safely, but then...
An infected room from the second part of Cybel ! Are you up for some cleansing?
Szayel Aporro Granz - Bleach
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Respect (Only TLOZ Players Will Understand)
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