new boost smoke FX
new explosion FX
fixed behaviour around ceiling
pixel landing on top of a pixel hovering on ceiling => game over
crashing into ceiling with low velocity only lighlty bounces the pixel back down
game now fills the entire screen, landscape or portrait
pixels now have momentum - pixel landing on top of another pixel will push the column down a bit, depending on how many pixels there are in a column already
UI cleanup
Space, click or tap to play - instruction text is simplified to Tap to play, if touch screen is detected
more dynamic scoring - only after a pixel is landed, score is increased, so a column is not scored in full until it is fully landed
now it is also possible to land a pixel on a landing column and score 2x more points, not just 1 point more
pixels still descending while landing explode if a pixel crashes on top of the column - no points!
game does not end until all pixels either land or explode
Added best score display
Next up
We are under attack!
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Demonstration of the spells and their effects :)!
Terraria
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Why walk when you can jump?
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
I did this on my 3DS ^^ #Kirby
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