new boost smoke FX
new explosion FX
fixed behaviour around ceiling
pixel landing on top of a pixel hovering on ceiling => game over
crashing into ceiling with low velocity only lighlty bounces the pixel back down
game now fills the entire screen, landscape or portrait
pixels now have momentum - pixel landing on top of another pixel will push the column down a bit, depending on how many pixels there are in a column already
UI cleanup
Space, click or tap to play - instruction text is simplified to Tap to play, if touch screen is detected
more dynamic scoring - only after a pixel is landed, score is increased, so a column is not scored in full until it is fully landed
now it is also possible to land a pixel on a landing column and score 2x more points, not just 1 point more
pixels still descending while landing explode if a pixel crashes on top of the column - no points!
game does not end until all pixels either land or explode
Added best score display
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
Family band complete!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Regional Bulbasaur. #Pokemon
Super Sonic Pixel art.
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)










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