new boost smoke FX
new explosion FX
fixed behaviour around ceiling
pixel landing on top of a pixel hovering on ceiling => game over
crashing into ceiling with low velocity only lighlty bounces the pixel back down
game now fills the entire screen, landscape or portrait
pixels now have momentum - pixel landing on top of another pixel will push the column down a bit, depending on how many pixels there are in a column already
UI cleanup
Space, click or tap to play - instruction text is simplified to Tap to play, if touch screen is detected
more dynamic scoring - only after a pixel is landed, score is increased, so a column is not scored in full until it is fully landed
now it is also possible to land a pixel on a landing column and score 2x more points, not just 1 point more
pixels still descending while landing explode if a pixel crashes on top of the column - no points!
game does not end until all pixels either land or explode
Added best score display
Next up
art comission.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
Rockin the Guitar, an Axe like Guitar I made for my Uni project
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
Cash Banooca
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
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