new boost smoke FX
new explosion FX
fixed behaviour around ceiling
pixel landing on top of a pixel hovering on ceiling => game over
crashing into ceiling with low velocity only lighlty bounces the pixel back down
game now fills the entire screen, landscape or portrait
pixels now have momentum - pixel landing on top of another pixel will push the column down a bit, depending on how many pixels there are in a column already
UI cleanup
Space, click or tap to play - instruction text is simplified to Tap to play, if touch screen is detected
more dynamic scoring - only after a pixel is landed, score is increased, so a column is not scored in full until it is fully landed
now it is also possible to land a pixel on a landing column and score 2x more points, not just 1 point more
pixels still descending while landing explode if a pixel crashes on top of the column - no points!
game does not end until all pixels either land or explode
Added best score display
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
I was bored, so... ManutKat.
I-Buki
Mio-Da!
Ibuki Mioda!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Why walk when you can jump?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
My D&D art for my family so far (WIP if you couldn't tell)
Cash Banooca










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