-The game has been entirely remade. All objects in map were placed all over again. [For technical reasons, in the original version, all collisions and meshes were in one file, which is a mess, now each object has their own seperate file so it can be easier to edit and access for later]
- Environments are a bit different, but are still very close to the original.
- You can know open and close cabinets and closets.
- You no longer read notes in environment, you can click on them to read them in a clean page.
- Added a few new environment sounds
- The AI of the box is a bit different now, originally when the rage started it targeted you for half a second. Now it stands in it's place and growls and then rage begins. The box is also faster now (not in the final chase)
- The music of rage mode has been changed.
- The final chase is a bit longer
- Some new additions that you will find in game.
- You can now see how many keys you exactly need based on the locks on the door.
- More LOOOORE Added.
- Better more immersive cutscenes, you can skip entirely by pressing Q, or watch with patience by pressing E.
- Originally I wanted the mannequins white, but eventually I found them a bit odd, being clean white in this environment started to look out of place. So they are brown now.
- Removed some of the vessels, such as the tooth, the green guy and the ball. (They have names but I'm not sure if I want to publish them for now)
- Some of the keys now randomly generate, Some stay in their exact place without change.
- The alive carpet no longer makes noise.
- The game over screens by the KnockOut Box are now silence, because it hits harder.
- Some soundeffect now have a echo reverb effect.
- The textures are higher quality. Some ugly textures were also fixed.
- The knock out box now uses it's original texture, in the previous released versions it used a new wood texture to make it look darker, but I decided to reverse that and use it's original bright wood texture.
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