Game
Garden Match
7 years ago

Changes to Help screens, added a loading screen.


Just a couple of small changes;

The help screens that come up automatically when you start a level were . . . long. So now what comes up is a shortened version - just the six screens that deal with making moves. The full instruction set can be accessed from the game select screen by pushing the new "Help" button.

Clicking the "Don't Show Again" checkbox there will turn off the automatic screens in the levels, but you can turn them back on in the Settings.

Another thing we added was loading screens. We're preparing to port to mobile, and we added them to the PC versions so that slower computers have some indication of what's going on, too. It just seemed like a good idea.

There was a bug where some computers don't show the entire level select screen, cutting off the exit button in the top right corner as a result. I think we've fixed that here.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Another house i made long time ago.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Subscribe to technoblade