Game
Whiskers

10 months ago

Chapter 1: Adventures in Game Dev

After rebuilding the game where is it at now?

#cute #platformer #pixelart #cats #roguelike


I've successfully rebuilt the game in Godot to the point where it was at last time. Which honestly wasn't very far along or anything.

ezgifcom-crop_1.gif

Skills that KILL!
I've added in skills to the game! You can collect various skill "XP" from completing challenges in levels. This is where I felt I needed to switch from Unreal to Godot. And what took me 3 days of failing to still not get right; took me a few minutes. So the switch definitely helped me.

ezgifcom-video-to-gif_3.gif

You get Adrenaline XP from finding the red collectable that will generally be guarded by traps and hazards!
You get Agility XP from finding the green collectable that will require platforming skills to get to.
Sometimes they'll be together, but they're not always going to be kept by the same challenges.

The only way to actually acquire skills though is...well.....DYING. Each time you die you lose one of your lives which are represented by cute bells currently.
You'll then find yourself in the death screen then after falling in the sky while you select your skills and when you're ready you hit the play button.

Skills aren't static however, you get 3 random skills per death to choose from in each category. Some skills require other skills. Some skill don't. And how you build is all part of the fun!

Stories in Blocks
Currently all areas are built of level blocks that are split into "Challenge", "Rest"; and "Boss" blocks. Currently there are no bosses to fight but it's more of the idea for the future.

I do have some rest and challenge blocks in the game currently. But overall it's pretty empty still. There's a couple areas in the game though.

ezgifcom-video-to-gif_4.gif

I know there'll be negative feedback from some people if they play right now that the procedural level stuff just doesn't work. That it ruins difficulty and all that. Which is possibly true at this stage; but the game will be further refined down the line and I'll absolutely use any and all critique to refine it.
But please do keep in mind this is a very small prototype of the game.

What's Next?!
I'm currently working on a bigger tower defense game you can find on the profile "Project Mecha" which I really need to get back to. Because of the rebuild this took like 4 days instead of 2.

But! My plans for this is to make more level blocks, more areas, new skills; and balance plus more!

For the sake of what's next up....I'm going to work on a main menu and adding more level sections to the forest area I got going here. I also want to polish the day cycle a bit more.

So in brief:
- Polish day cycle
- Add main menu
- Add level blocks

Which will be the next update to the game.

I Can Buy the Game Already?
The option to purchase the game right now may seem...wrong to some people. But it's only there for people who want to support the project now.

It comes with a copy of the game on GameJolt and Steam as well as being in the credits. Once the save system is in the game you'll also have access to that as well as a 50% off until 1.0's launch.

All purchases will go towards development and a portion to a charity; all RebelPaws titles will donate a portion of each sale to a charity. I'm thinking for this game an animal shelter organization that does good work.

You won't lose anything by not buying now as it'll be a bit before the full release so don't feel pressured.



0 comments

Loading...

Next up

Curtain Call I've bought some tracks from TadOn who makes great tracks! So I figured it was a good time to add a credit roll after each run! New art will be coming soon as well! #cute #cat #pixelart #platformer #roguelite

Meowster Worldwide! Now you start each run in the "World Map" which will be a level itself but without hazards. Areas will be picked at random and laid out with world map blocks which will generate level markers.

Dreamland...z...z...zzz

Since the whole game's plot is about a sleeping cat who's dreaming. The intro block you'll always land on will be a dreamland piece! This way you're always safe when you spawn in. #cute #pixelart #cat #platformer #roguelite

World Map Progress! You can now enter levels and progress through areas!

L O R E The game has a deeper little story I'll keep sprinkling in over the course of the game's development. The premise is this is a cat's dream world #cute #cat #pixelart #platformer #roguelite

New Art?! I've been working on redoing some of the old art and having new art made. I want it all to blend nicely together so that's another focus for the next few updates

Chapter 2: Sleepy Kitty... Now that the next big update is out; what did I add?! A lot and yet not enough. #cute #cat #platformer #roguelite #pixelart

Coins! Oof it's been more than a few days since I've last gave a game update. Just a lot going on.

But! I added coins to the game, so soon the 2nd update should be up!

#cute #cat #pixelart #roguelite #platformer

Delay! So I found a solid artist who's done a great job with the character art! But since I'm redoing the character art that means until I have costume art the market won't work...so I'm just postponing Chapter 3 until the costume art is done :)

Stories to Tell! There's now a good chunk more Level Blocks in the game. I'm trying to design them well so some are long and some are shorter; but they always provide a little "story" with them. #cute #cat #platformer #roguelite #pixelart