Hello everyone, another patch for chapter 1 has been released, and in this patch, this was made:
Balanced Custom Night difficulty (tested, it IS beatable)
Fixed a visual glitch on the achievements screen that caused achievements you've earned not to appear as earned.
Fixed a bug that made Azuli doens't move in the Custom Night.
Fixed a bug that made you can't earn some achievements.
That's it, it's a very small patch. The main subject of this devlog is to talk about Chapter 2, so here we go:
In the next days, a DEMO for the Chapter 2 will be finally be released, unlike the Chapter 1 DEMO, that was basically the three first nights of the game, this DEMO will work differently:
It will consist in only 1 night that will serve as a "training" for the full chapter, I'll explain.
This night will contain ALL the animatronics active, it will work as a "ONaF night", that means that every hour will add more animatronics to deal with.
There's a total of 15 animatronics to deal with: 13 appearing normally on the night, and 2 that requires special circumstances.
This style of night is EXCLUSIVE to the DEMO, what means that the nights of the full version will work like Chapter 1 and other FNaF games: Each night adding animatronics instead of each hour.
This DEMO WON'T contain post-night events like Chapter 1.
Fanny got replaced by a tutorial screen, but she will still appear on the game.
I think that's all, I hope to see you all on the demo in the next days.
Here's some screenshots of the game, see ya!
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