Hello everybody! It’s been a while, but by now, the game is pretty much complete functionality-wise and there is one thing that’s been looming over me since I added Bad Guy 1 -he lacked a textured model. Out of all 50 things that you need to fend off, only the last 3 have actual models that I am proud of. I have no release date yet for the next update, but I will be working on giving the other 47 bad things models so that it’s not just a bunch of white stick figures coming after you. There are also a lot of things that could benefit from having sounds, so I’ll get to that next as well. After that, I’ll mark it as “full release” once I feel confident saying it is finally complete and polished enough. But as always, if a bug does still appear, notify me and I’ll fix it asap, even if it’s years later as long as I still have the source files. Until next time!
Next up
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
it happens
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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