Hello everybody! It’s been a while, but by now, the game is pretty much complete functionality-wise and there is one thing that’s been looming over me since I added Bad Guy 1 -he lacked a textured model. Out of all 50 things that you need to fend off, only the last 3 have actual models that I am proud of. I have no release date yet for the next update, but I will be working on giving the other 47 bad things models so that it’s not just a bunch of white stick figures coming after you. There are also a lot of things that could benefit from having sounds, so I’ll get to that next as well. After that, I’ll mark it as “full release” once I feel confident saying it is finally complete and polished enough. But as always, if a bug does still appear, notify me and I’ll fix it asap, even if it’s years later as long as I still have the source files. Until next time!
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Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
brung back my old oc plus a new one
...they don`t have names yet tho
Regional Bulbasaur. #Pokemon
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Szayel Aporro Granz - Bleach
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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