2 days ago

Character unlock/minipuzzle proposal! Mr. Hippo

You know... this reminds me of a story...


I can imagine this in my head. You approach Mr. Hippo. The unlock is a pretty simple task: just listen to one of his stories. Of course, you the player say "Sure!".

Before Mr. Hippo can actually start, Fredbear chimes in. He too wants to listen to it (but is secretly there just to help you remain awake). So Mr. Hippo agrees to tell him the story too. The background suddenly becomes black.

The words appear as floating white characters in an endless black void. Mr. Hippo retells one of the four stories from UCN, with the FNAF World animation mirroring the UCN one (Mr. Hippo doing the thinker pose and his head just floating in the background after a while like in the image I attached).

So now, the puzzle starts! Keep Fredbear awake:

  • Fredbear was there to be your wingman, but he's falling asleep fast! You must use a physical move (no, insta-kills aren't allowed, you don't want to kill Fredbear) on him to slap him awake. If not, he falls asleep on the ground, the *thud* of Fredbear's body will alert Mr. Hippo who, offended, will tell you to go away and only to come back once you're actually ready to hear his story

  • Fredbear will then try to become depressed. You can't allow that, can you? You must then use a white move on him to cheer him up. If not, he will start crying, Mr. Hippo will think he is moved to tears by his narration, but Fredbear will tell him that he is bored, almost to death (foreshadowing), and that he would rather have never existed. Mr. Hippo, offended, sends you off, and tells you to come back once you're actually ready to hear his story

  • Fredbear will attempt as his last effort to end himself. You will have to use a pink move or Gift Boxes to keep him alive until the end of the story. If not, Mr. Hippo will look at the gravestone, sigh and say it's not the first time. More depressed than ever, he tells you to come back once you are actually ready to hear the story and throws a Gift Box at Fredbear

At each of these points, Mr. Hippo will stop narrating, look towards you as if expecting something weird to be there, and you and Fredbear just looking at him like two third graders who stole Mom's cookies from the forbidden Cookie jar and she caught you. If the right move was used, then Mr. Hippo will move on with the story. At the end, he will thank you both for the attention and join your team. At each failure, Mr. Hippo will hint at what move should have been used.

The puzzle consists in equipping as your first party member a character who has a physical, white and pink (or Gift Boxes) move. You'd think that some support must have all these moves combined: guess what? There's only one so far introduced: Highscore Toy Chica (Polygon Blast, LEVEL UP!, Digi Cupcakes). So it should be an interesting enough puzzle to figure out .

Easter eggs!

  • If you use a cyan move, Mr. Hippo ends his story early, will become depressed and tells you to come when you're ready to not end yourself because of him. Fredbear slaps his face in shame to have become your wingman

  • If you use a black move, it will insta-kill Fredbear. Mr. Hippo will look surprised, comment on how he didn't think you were a friend killer, throw a Gift Box at Fredbear and tell you to come back once you have a less murderous attitude

  • If you go in with Orville, he will stop Mr. Hippo and ask him: "Yeah, but what's a story?" Mr. Hippo will stop in his tracks, say "Good question." and then just immediately join the team. Orville then tells Fredbear that he knows how to get to Mr. Hippo after all these years, since he is a good friend of his (congrats you cheesed the Mr. Hippo puzzle )

So, what do you think? Do you like this unlock method for Mr. Hippo?



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