Game
Chariot Pursuit








5 years ago

Chariot Pursuit

Update 0.3.0


Changed Project name from R.C Racing to Chariot Pursuit

New Gamemode called Tag.

( the tagged player will be destroyed in 30 seconds but they can save themselves by Ramming another player which will transfer the tag to the hit player).

Made a Level for Tag Gamemode called Arena

Changed MiniRaceTrack To Hills

Fixed jittery Client Movement

Spectate Issue Fixed

Boost Actor can now speed up player in any direction

Added vehicle air Control



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Round boi

I changed the physics engine from Physx to Chaos.

I am not removing the old Physx build.

Did a lot of stuff on backend so not much to show

but here's something I worked on earlier

Breakable Fences

AI Patrolling

Using dynamic navigation

This is a must if you're making a large map or using level streaming

Converted all vehicles to be rear wheel drive

Now they accelerate much quicker

Also made some AI Vehicles to be faster than the player

Always me

MAN this Ai is super needy

It didn't know what to do in certain situations where the pathing system says there's nothing in the way but the braking system says it does

so I had to implement this workaround using Nav Modifiers

Vehicle air control.

I have been testing this for quite some time now.

I added physics thrusters on each side of the buggy and made two functions one for roll and other for pitch. A linetrace detects whether or not the vehicle is on ground.

Vehicles now have health (it's not complete yet) Also added Controller Support

design of gauge is taken from Toyota ae86

Couldn't complete it on time

Weird fluffy #JackOLantern