Next up
I changed the physics engine from Physx to Chaos.
I am not removing the old Physx build.
Navigation Invokers and Blockers were causing high lag spikes every second
I ended up going back to normal navigation, but it takes like 12 seconds to fully build
Requested by @Manic0626
Requested by @Radical1242
Vehicle Damage System Overhaul
Now it takes into account the direction of the collision, not just the speed and mass
This one came out much better @Pixel-1Games
I was bored, so i made a little drawing "app" in unreal
Vehicle air control.
I have been testing this for quite some time now.
I added physics thrusters on each side of the buggy and made two functions one for roll and other for pitch. A linetrace detects whether or not the vehicle is on ground.
Chariot Pursuit
Update 0.3.0
After 2 days i finally got Pop OS to properly dual boot with windows
Now i can easily test linux builds
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