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Pokemon: Lunar Harvest

4 years ago

Check out my doc on all the move balance I have done so far. What do you think of the balance overall? Feel free to comment/contact me about any concerns or criticism about the move balance or any other change.


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Hello, I would like to give you a quick glimpse to the new look for the pokecenter. I am going for a medieval theme for this game. so alot more has to be done to the rest of the tileset and a lot of npcs.

this is intro sprite for the female option.

the enemy battle sprite for the rayquaza variant is done. now it is time for the overworld sprite.

here's a pretty exciting new feature in v19, now you can change your house. this feature will be super useful in the future.

here's a teaser for the female option.

another quick update: Potions will look different in the Riverna Region (Name WIP) and i have finished the 1st part of spriting Armored nidoking (evolves with a special armor item) and Its a buffed version. just need to make a ebdx compatible sprite now.

here's a new (WIP) version of rayquaza, which is Dragon/Fairy type. but the original rayquaza will still be obtainable. Front facing sprite is coming soon.

here's an attempt at making a paper mario inspired pokemon sprite. very basic.

heres the new and improved version of the female protag.

Introducing Deity pokemon (basically totem pokemon) which are bosses in dungeons and at a certain point will be able to evolve one of your pokemon into a deity pokemon (only happens once so choose wisely) these are some of the deities available