Hey guys, MagicNumber here. A lot has happened behind the scenes and I’m here to drop a little bit of the new content we have for you all. Hope you enjoy.
Papyrus Encounter: guilty weight.
That is the official Our Dusttrust Papyrus Encounter track name. The track itself is being composed by @Applemori
with vocals from Bannerman and @SkyeTheSquiimbo
.
As well as the song name drop, we also have a sneak peak of it, being the intro on SoundCloud!
We also have a new Papyrus sprite by @Calamitas666
.

(Small tweaks will most likely be made to touch up the sprite in the furture)
If you look closely, you see two main changes in the UI from other Papyrus Encounters.
First of all, the blue outline around Sans’ HP:

It’s meant to signify a cooldown for manual teleportation. There is no automatic teleportation on hit. But of course on hit, you’d die and have to make you no hit the whole encounter. That’d would be horrendous, we have a solution!
The AR (Armor) Bar:

You will have 15 chances to get hit before Sans’ armor breaks, leaving him vulnerable enough for Papyrus to kill him. Of course, there will be ways to repair your armor, but they aren’t included as of right now. As well as that, Sans' soul sprite has an outline to represent the armor.

It even chips away and corresponds to your AR Bar.

Core Encounter:
Not much to say apart from a potential sprite update from @isnotpeanut
.

THIS SPRITE IS NOT FINAL AND WILL MOST LIKELY BE SWITCHED OUT.
Slaughter in the Spotlight:
There hasn’t been much news regarding phase 3, up until now. Not only is the song being worked on by @cassdudette
, we have finally updated the phase 3 sprite to be a lot more appealing to the eyes!


Sprites by @isnotpeanut ![]()
This is it for now, thank you all for reading and have a wonderful holiday and a happy new year 😁
~ MagicNumber
















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